Tag: Unreal
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Serialization in Unreal Engine 5
Serialization in Unreal Engine 5 is the process of converting an object or data structure into a stream of bytes that can be saved to disk, sent over a network, or stored in memory. FArchive is the base class for all serialization classes in Unreal Engine. It provides a common interface for reading and writing…
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About the importance of Components in Unreal
Components are one of the key features of the Unreal Engine, providing a modular and flexible way to add functionality to actors (and characters). By encapsulating specific functionality into components, code can be organized and managed in a more efficient way. In this article, we will explore the advantages of using components and how to…
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Understanding the couple Pawn (or Character) and Controller
Using an AController in combination with a Pawn provides a more robust and flexible system for controlling game characters and NPCs, both from a player and AI perspective. In Unreal Engine, a Pawn represents a player or non-player character that can be controlled in the game world. The AController is responsible for managing the Pawn’s…