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Understanding the couple Pawn (or Character) and Controller
Using an AController in combination with a Pawn provides a more robust and flexible system for controlling game characters and NPCs, both from a player and AI perspective. In Unreal Engine, a Pawn represents a player or non-player character that can be controlled in the game world. The AController is responsible for managing the Pawn’s…
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Unreal engine class hierarchy
Base classes At the top of the hierarchy is the UObject class. All classes in the engine derive from UObject. This is a fundamental class in Unreal Engine and provides many features, such as memory management, garbage collection, reflection, serialization, networking, and more. The next level of the hierarchy is the AActor class. AActor represents…
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Apropos
You can call me FuLeZi. I’m a professional gameplay programmer and producer. I started this blog in order to help rolling out a game with Unreal Engine 5.
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